Kotobuki, of course, isn't amused, and will happily call you an idiot right back. ![]() Big, Stupid Doodoo-Head: If you fight Kotobuki at the beginning of the game, and then challenge him again after siding with Prajna, you can throw childish insults at him and his crew.Additionally some characters like Sensei or Melinda require you to defeat them in sword fight before they will even give you a chance. Best Her to Bed Her: The last step of the Nightcrawling mini-game involves either throwing the woman you want on a bed or hitting them until their clothes come off.No explanation for why they don't have bayonets, or know how to use their guns as clubs. Also, they have no idea how to fight, though that's mainly to justify why they don't just form ranks and gun down their opponents. Artistic License Military: Besides the United Kingdom never having an elite, all-female group of knights, the Royal Marines' uniforms are completely wrong note They would have been wearing completely different coats, which at this time and in this place would have been red, and completely different hats, specifically a shako.See here ◊ for what they would be wearing, in this case most likely the 1852 or 1856 one.The biggest problem of these is that they do very little damage. One looks like toxic breath, while the other looks like the user is tapping into the dark side of the force. Kinugawa Swordfighting has two supernatural looking techniques.However, most sword schools feature techniques that can instantly kill or at least take away large amounts of health, which is something firearm schools lack, making guns a very impractical option compared to swords. This can be remedied by using Blade Oil or a certain upgrade that makes the weapon unbreakable. While it feels good to just shoot enemies from afar, with them unable to even attempt to hit you, they are generally weaker compared to swords and very fragile, breaking after just a few uses. An example is a Flash Step technique found in the Iai Kasshin school. Some techniques do have cool animations and do pack quite a punch, but take too much time to prepare, while the opponent can easily interrupt them.Awesome, but Impractical: This game has several examples of weapons or techniques looking very awesome, but are just too cumbersome to successfully utilize.Anti-Frustration Features: You no longer have to return to the quest giver to obtain a reward after doing the mission you are just given the mon.The game pokes fun at this by saying it might become popular after many years. A very notable anachronism are modern looking sunglasses. Anachronism Stew: Completely played for laughs in regards of some of the wearable accessories.However, this trope is subverted, as other unlockables include new game difficulties and new abilities, such as dual wielding and the use of guns. You can spend these points on new outfits, haircuts and even the faces of other characters, essentially allowing you to look like other NPCs. And Your Reward Is Clothes: Beating the game gives you 'Samurai Points', depending on how noble you have acted.Not even the player himself is immune to this trope. ![]()
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